I dislike how you are mostly left up to chance in this though. I like that Scott made you have to turn up your volume in order to hear the breathing, making the jump scares scarier. It had new things, while keeping a lot of the sense of the first one. It had a lot of story, but again, rushed and stupidly placed.įnaf 4: I really liked this one, it felt like a breath of fresh air (overused metaphor is overused) from the Fnaf series. That required more skill, resistance to scares, and concentration. You could get jumpscared and disoriented, but you didn't die. You had to think about the most things at once, while not overloading the brain. Gameplay Wise I'd have to say I like this one the best.
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Gameplay Wise it had similarities to the first two, but it had extra. You had to work for the prize, but in the stupidest ways. But I feel all the story was obscurely stuffed into random *literal* floor tile patterns. I am however disappointed by it being too similar to Fnaf 1, especially with the puppet just being a Foxy replacement.įnaf 3: Honestly, this feels like the most rushed and disappointing one. At this point Fnaf theories became interesting.
![fnaf world update 3 dantdm fnaf world update 3 dantdm](https://pm1.narvii.com/6939/df38c6a888006301cd2f105f624cb30656322245r1-1100-596v2_hq.jpg)
You were forced to always stay on your toes.įnaf 2: Mainly the same as Fnaf 1, although I really got into this because of the added hype and story. You also couldn't just stay there because of foxy. You have to think about conserving power while keeping track of the characters. Although it was annoying the main character sat on their fat butts the entire time, it was new and innovative. Whatever, here's my review for the whole heckin darn series:įnaf 1: It was a breath of fresh air for the horror genre of video games.